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This can be as simple as the controller rippling as you walk through blades of grass or softly buzzing as each raindrop falls on your umbrella. The DualSense’s haptic feedback distributes the vibrations in extremely precise ways to mimic the sensations being experienced in the gameplay. But this is my job, and I’ll do my best to try and communicate just how game-changing the new sensory features heighten the overall gameplay. At the risk of sounding really annoying and basic, it’s truly something you need to get in your hands to properly understand its impact. What I wasn’t prepared for is how the DualSense controller completely innovates the immersive touch-based feedback in almost every aspect of the game. Of course, I’d expect all of that from a well-designed 3D platformer.
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It was annoying to get instantly punished for not knowing how to deal with an enemy I was encountering for the first time, but a healthy offering of checkpoints never made failure a major setback.ĭid you know there was a robot living inside your controller? A SENSE OF THINGS TO COME With that said, I found the one-hit-kill mechanic to be counterintuitive to the otherwise player-friendly design choices that dictate the rest of the game. It’s also not a difficult game, which feels appropriate for the younger demographic it’s aimed at but doesn’t help with increasing the already short playtime. It took me around four hours to complete all the worlds, attempt every speedrunning level a couple of times, and acquire around 90% of the collectibles. I wish more of them were scattered around the actual levels instead of being included in an arbitrary claw-machine minigame, but filling up the PlayStation Labo with gorgeous models of old systems and obscure accessories (did you know there was a PlayStation Mouse?) filled me with so much joy.Īstro’s Playroom is more of a game than it has any right to be given its instant accessibility to all PS5 owners, but that doesn’t mean it’s a very long one. Never cross an adorable mascot character.Īnd while the worlds are straightforward experiences taking you from point A to point B, there’s enough incentive to poke around their hidden paths thanks to the cool Sony items and puzzle pieces that serve as the game’s collectibles. This actually became my preferred method of attacking as its versatility felt way better compared to ground-based combat. For example, engaging the rocket boosters not only allows Astro to glide for a couple of extra seconds, but it also deals damage to any enemies or fragile objects that are unlucky enough to be caught underneath. His move set of jumping, punching, and gliding doesn’t inspire a lot of originality on the surface, but the developers find clever ways to extract the most from these time-worn mechanics. The most important part of any platformer is how the character feels, and I’m pleased to announce that Astro controls with the precision and effortlessness of a well-tuned instrument.
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It’s structurally basic but molded with enough design flair and neat ideas to keep the experience feeling fresh and exciting no matter how familiar you are with the genre. The worlds are linear affairs, with the player progressing through a mixture of traditional platforming sections and parts involving special power-up suits that makes use of the DualSense controller’s unique functions. GAMEPLAY – PLAYING WITH POWERĪt its core, Astro’s Playroom is a fairly standard, albeit highly competent, 3D platformer.
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The game stoked my nostalgia for the brand in a way Sony’s never quite managed before, even if I wish I could’ve spent a bit more time in this wonderful robotic world.Īstro’s Playroom is now available on PlayStation 5 (pre-installed for free on every system).īreaking the glass on the PS5 era. However, while the game’s masterful implementation of haptic feedback and the adaptive triggers certainly provides a looking glass into the future of gaming, Astro’s Playroom also has fun looking back at PlayStation’s storied history – now over 25 years in the making. More than just a standard tech demo or stripped-back teaser, the game infuses the new bells and whistles of the DualSense controller within a richly designed 3D platformer to create an immersive experience that delivers on the system’s exciting possibilities. Guiding the new system into the hands of gamers is the pre-installed launch game, Astro’s Playroom, from developer SIE Japan Studio.
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A new generation of gaming is here, and the PlayStation 5 has some truly innovative features to show off to the world.